Concrete Genie Dev PixelOpus' Next PlayStation 5 Game Will Be Powered by Unreal Engine 5
PixelOpus next game volition be a PlayStation v title powered by Unreal Engine 5, a new chore ad confirmed.
The development team behind Concrete Genie is currently looking for a Primary Graphics Programmer to work on the studio's next game. This game is being adult in collaboration with Sony Pictures Animations, so it seems like PixelOpus will try to button visuals much farther than they did with their previous game.
PixelOpus, creator of the honor-winning Concrete Genie, is seeking outstanding talent to join our passionate and creative family in crafting an exciting new PlayStation five championship.
We are seeking a Principal Graphics Programmer to contribute to our development process equally nosotros tackle heady innovation and rendering opportunities through a collaboration with Sony Pictures Animation. This position specializes in programming that centers effectually the graphics functionality of the PlayStation 5 and Unreal 5 game engine, but with our small team, responsibilities volition be diverse.
The Unreal Engine 5 is promising to exist a major game-changer. The new version of the popular engine will come with some new features like Nanite and Lumen that will bring games' visuals to the adjacent level.
Nanite
Nanite is a virtualized micropolygon geometry organisation that enables you to create games with massive amounts of geometric particular, eliminating time-consuming and deadening piece of work such as baking details to normal maps or manually authoring LODs.
Imagine directly importing in Unreal Engine 5 film-quality source art comprised of millions of polygons—anything from ZBrush sculpts to photogrammetry scans—and placing them millions of times, all while maintaining a real-time frame rate, and without any noticeable loss of fidelity. Incommunicable? Non any more!
Lumen
Adjacent up is Lumen, a fully dynamic global illumination solution. With Lumen in Unreal Engine v, y'all can create dynamic, believable scenes where indirect lighting adapts on the wing to changes to direct lighting or geometry—for instance, changing the sun's bending with the time of twenty-four hour period, turning on a flashlight, or opening an outside door.
With Lumen, y'all no longer have to writer lightmap UVs, wait for lightmaps to bake, or place reflection captures; you can only create and edit lights within the Unreal Editor and see the aforementioned final lighting as when the game is run on panel.
More information on Unreal Engine five and its currently available early access version can be found on its Official Website.
Source: https://wccftech.com/concrete-genie-dev-pixelopus-unreal-engine-5/
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